My work- concept art, 3d, animations, UI, gameplay, texturing, environment
Cemetery
...forest level
final boss
...village level
Tsarevets VR
The interactive visualization of “Tsarevets” fortress resembles a video game, where you can walk around inside the castle in first-person and real-time. The virtual restoration recreates the buildings, the environment and the people on the streets of the medieval town.I've done all the buildings, people, and animations on this project.
mad gardener -mobile game
my work in madgardener game: concept, 3d art, animation, UI, gameplay and scenario
hero skin
hero skin
mad gardener
from gameplay
mad gardener
gameplay
mad gardener
gameplay
My work - modeling and maping in GAR (Guns and robots) game, screens is from Unity engine
screen 1- china arena
GAR China arena
screen 2
GAR Roma arena
Roma arena screen 2
GAR -Roma arena screen3
Roma Arena Screen 4
game model -himera
high_poly for game model
man with M72
man_modeling
kalashnik
Low poly model with Ikinema rig system
low poly game model
magento
magneto head
magneto
magneto full size
orc - The golden eye Award from 3dtotal
orc final render
front view
back view
side view
side2 view
front2 view
orc_modeling
my work in AC Liberation HD
St. Louis Cathedral (New Orleans)
The Convent
(ingame)
The Convent
The Convent
part from convent
The Convent
back side
AS Liberation HD- downtown
I made front houses in this picture (ingame)
Downtown
front and left hoses
Downtown
the corner house
downtown
The corner house
Downtown
Downtown
the corner house
Downtown
all houses in viewport
port
front houses
slave camp
residential (ingame)
my work- all houses in viewport
residential
residential
front house
residential
residential
residential
residential
residential
warehouse
warehouse
warehouse
swamp
all houses in shanty town
swamp
morning in Shanty town (ingame)
swamp
burned plantetion
swamp
burned plantetion
mad gardener
one small game, I proud because I made alone tshis one for mobile device
ingame video from youtube
http://www.youtube.com/watch?v=K-AFk4sYZTM
AC IV: Black Flag: Avelin LGS
polish the tower
polish
tower
tower wall
polish
textures blending, like exaple fix and blending 4 textures
view from walls
ingame
ingame
ingame
ingame
Ned Stark 3d
ACIII Liberation-polish
how look polish buildings in game
ACIII Liberation Vita
polish before-after
before-after
before-after
before-after
cghub woriars chalenge
gargaron woriar
modeling in mudbox
wire mesh
gandalf
high-poly model ,wallpaper for game Hazen
gandalf (Ian McKellen ) modeling in zbrush
mesh and wire
my animation movie
on frame from motion movie made from me
modeling and texturing
Hazen
low tex and normal
wood man
low_finish
high_poly from maya
game model
low_finish
wire polycount character -5890 triag pol ,weapons 2100 pol
Personal information
Full name Marin Nedev Kranzov
Date of birth 11 March 1966
Address 60 Vassil Levsky Str
5140 Lyaskovets
Veliko Turnovo region
Bulgaria
m_kranzov@abv.bg
2000-2002 Computer office, Veliko Turnovo – graphic
Designer – 3D artist
2001 Tema, Varna – 3D modeler
2002-2003 Visual magic studio – 3D modeler
2003 Midas- lan administration
11.04.2003-25.12.2005 Dagger games, Drianovo – 3D modeler
4.1.2006 -30.09.2008 mastheadstudio sofia
1.10.2008 -1.06.2009 Dagger games
Now -freelance
skills
Maya
Photoshop
zbrush
Blender (blender end gimp don’t commercial models)